Continuation of Spell writing
A Basic Rundown
Decided to further expand on the writing system I made earlier for the Laws of Magic. It mostly so I can draw spells with a little bit of consistent meaning to them. Really though I doubt the actually story itself with explore then too extensively. Although individual sigils might grow to be of some import later.
The most basic component of a spell is the sigil. Sigils are reoccurring symbols which can be found throughout nature. Sigils can be combined to produces words or phrases and when surrounded by a circle produces a glyph a spell component.
Sigils are grouped into three categories: Elemental, Control, Modal, and Declarative Markers
Elemental sigils which are currently known are the foundry elements, Earth, Water, Fire, Air and Aether which make up 'things' or materials.
Control sigils, are sigils will tell the magic, what it should do. So as an example: The union glyph states to join or merge two things physically.
Modals: Are sigil which state a glyphs intent and further define how a spell is to resolve a certain effect. (Example: The possible sigil is used frequently to denote a glyph as a placeholder to represent an unknown sigil)
Declarative Markers: These are sigils which act as descriptors and are used to further define a spells meaning. Think of them as adjectives or adverbs
Further Rules about spell construction
- Spells are written step by step
- A complete spell phrase is held within a circle.
- Some glyphs can have a secondary boundary typically a triangle or a square which signify the order a spells components should be read. Circles have the highest priority and are always read first and at the same time.
- When a smaller glpyh is nested in another glyph it tells the spell to treat a non-declarative marker as a declarative marker.